The Character Riv
*I sculpted this character in Zbrush and performed retopologizing in Maya, followed by texturing in Substance Painter. This creation was part of my final project where the character takes the lead role in the story.
*Focused more on fabric textures by adding the patterns and dusts of the fabric of character to bring realistic effect and bring the character alive.
#3Ddesign #CharacterDesign #Zbrush #Maya #SubstancePainter #FinalProject